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    Treyvan - Myrlisse
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  <H1>Myrlisse (Treyvan)</H1>

  <P><A HREF="myr.html">Main Page</A> | <A HREF="myr-descs.html">Descriptions</A> | <A HREF="myr-sheet.html">Sheet</A></P>

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  <P>Myrlisse was the first character that I made for an online d20 game. The setting was your typical D&D style setting and I had originally resisted creating a character because I felt I was overextended and wasn't hearing too many great things coming out of Treyvan MUX. Still, one of the players there convinced me to create something, so I made something light that I wouldn't have to devote too much time in maintenance. She came across pretty well, but by the time I really got her going, the playgroup that she was involved in pretty much imploded and I was left with a lot of loose ends. Since then, she's been sitting mostly idle while real world stuff flared up. When things calm down again, I might go back and resume her story.</P>
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  <!-- Graphic: Myrlisse with a Necklace -->
  <A HREF="img/myr/necklace.jpg"><IMG SRC="img/myr/t/necklace.jpg" ALIGN="left" BORDER="0" HSPACE="5" VSPACE="5" ALT="Myrlisse with a Necklace" TITLE="Kim Smith"></A>

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  <P CLASS="desc">At a height that places her close to six feet, the majority of her altitude is accredited to her legs. The brandy-locked and youthful woman is just on the daintier side of the norm for a Human. Surpassing a pleasantly distracting figure, it is her intriguingly imperfect face that truly captivates. Perhaps it's shaded green eyes that are large enough to be a doe-eyed accident waiting to happen. It might be the swelling of lips in a too-broad smile. Or it might be cheekbones that emphasize her slenderness. Whatever the reason, it works to her advantage.</P>
  <P CLASS="desc">The dust of travel has worked its way into just about every piece of clothing that covers the woman's body. Neither intended to obscure nor emphasize, the breastplate of her leather armour is studded with a grid of metal points. Likewise, epaulets, sleeves and leggings are also studded, though the pattern of studs is somewhat more ornate on the knee-length skirt that she wears. The worn and discoloured leather indicate the age, but the hide still appears well-oiled, owing to some diligence by its owner. A cloak wraps around her shoulders to temper the pragmatic functionality of the armour, while beaten boots promise thousands of miles of walking yet to come.</P>
  <P CLASS="desc">Within easy reach, she carries an ornate composite shortbow, married to a quiver and pack lashed diagonally across her back. A short sword hangs by her side.</P>
  <P CLASS="desc">All of Myrlisse's weapons are peacebound or disassembled in accordance with local laws.<BR CLEAR="all"></P>
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  <H2>Have you found Jesus?</H2>

  <P><B><I>NOTE: This information is provided Out-of-Character. Please do not use any of it In-Character unless you have learned of it through In-Character means.</I></B></P>

  <!-- Graphic: Myrlisse in a Silk Dress -->
  <A HREF="img/myr/dress.jpg"><IMG SRC="img/myr/t/dress.jpg" ALIGN="right" BORDER="0" HSPACE="5" VSPACE="5" ALT="Myrlisse in a Silk Dress" TITLE="Kim Smith"></A>

  <P>Myrlisse Elgin is a woman, practically a girl, with a lot of questions. Unable to find them in her homeland of Freeland, she has crossed the waters to Westmark to seek out her answers.</P>
  <P>Barely seventeen years of age, she is considered an adult for a Human, but is still not as mature as she expected to be. In a large part, this is due to a spiritual nature deep within that was never satisfied in the private worship commonly practiced in her home country.</P>
  <P>Before she left Freeland in her fifteenth year, she had been a calligrapher-apprentice for a the noble family, Christiansen, in Marush. Her family had been servants within the household for several generations and had a good history with the nobles, but their youngest daughter of seven had been a little troublemaker all along. It was hoped that the lessons in calligraphy would help calm her, but ultimately, the static position did not suit her and she designed to leave in search of fulfillment for her soul. This was begrudgingly granted by her family, who no doubt worries of her welfare while she is gone.</P>
  <P>Following a path that many clerics had taken before in search of revelation, Myrlisse crossed the sea to Westmark, landing in Falstedd. Immediately, this naive girl was thrust into some of the seedier areas of the small city. Given a crash course in the school of hard knocks, she quickly turned some of her natural charm into more substantial shadow skills.</P>
  <P>She lived the streets, tenuously flitting from odd job to odd job until she could learn to subsist on her own by hunting or through the fletching of arrows. It was a meager beginning, but once showed how to do it, she progressively improved in her abilities to where she could live on it, when necessary.</P>

  <!-- Graphic: Myrlisse in a Chain Dress -->
  <A HREF="img/myr/chain.jpg"><IMG SRC="img/myr/t/chain.jpg" ALIGN="left" BORDER="0" HSPACE="5" VSPACE="5" ALT="Myrlisse in a Chain Dress" TITLE="Kim Smith"></A>

  <P>Once she was free to wander on her own, though, she found the adventure addictive. She still sought answers to her questions, but they were not forthcoming, so rather than stay in Falstedd to stagnate, she began her quest north, through the lands of Westmark.</P>
  <P>Visiting town to town and temple to temple, she would listen to sages, perhaps offer a few services to sustain her, and then move on. She never really stayed in one place for too long, traveling as far west as Trundaar on the coast, and east to Nilve, before following the foothills of the Barrier Peaks up to Tronmaar.</P>
  <P>Entering the new city, she expected to be tested again, for she was still young and impressionable and asking questions that many couldn't or wouldn't answer. She sought to find that esoteric something that would fill an ill defined gap in her psyche. With all of the travelers coming through the city, she had high hopes that this would be her final stop.</P>
  <P>Myrlisse is a naturally charming woman, though this is overshadowed by an aspect of her that yearns for wisdom beyond what is expected for her age. She isn't particularly strong, but is adept with what she has and especially with the finer motions suited for writing and its more artistic cousin, calligraphy.</P>
  <P>Her nearly two years of travel have taught her a lot in the way of survival skills, from combat to the judicious use of words to help her escape from harm. That way with words, too, has also aided her in discussions with clerics and mages as she has come across them in her journey.</P>
  <P>What happens from here? Who knows. It will likely depend on the answers that she finds, though given her spiritual bent, it's quite likely that she would become a cleric at some point in the future, when she finds the right deity for her sensibilities. For now, though, her purposes remain selfish, seeking information only for herself and living as necessary to survive.</P>

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