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WONG Wai Lung (Jack Gulick's "The Secret War")
I tired of her Commie Spy disguised as a Karate Cop concept of Gloria and moved onto this concept, a Transformed Dragon from the future. Gloria's fate was sealed, perhaps, when my new character was introduced by attacking already near-fatally wounded Gloria in a misunderstood attack by some Guiding Hand operatives on our cadre of hapless heroes who have been traipsing around time critical shifting the world to hear and back and have yet to be tied down to any particular faction.
The character has come along pretty well, though not much of her personality has really come out in the play that she's been in.
Description
Basic Information
| Template |
Lodge Survivor |
| Juncture |
2056 |
| Starting Location |
The Junkyard, Netherworld |
| Wealth |
Working Stiff |
| Hook |
Originally born in Hong Kong, in the early 2030's, Wai Lung and her family grew up in Kowloon as the influence of the CDCA grew to become the Buro. She is old enough to remember the discovery of the Netherworld by the CDCA and recalls being completely horrified later in life to find out what monstrosities were coming from that place.
When the abominations began to sweep across the battlefields in the early 2040's, she and her family retreated to the US and then to Hawaii, when the new Buro-controlled world became too oppressive for her kind. Due to her young age, she had not had much exposure to the Ascended and her parents would pine for those days while they were in hiding. They could not hide forever, though, and eventually the Buro found them. The ensuing firefight killed her family and forced Wai Lung to kill some of her pursuers, borrowing their weapons in the process, then fight and flee until she stumbled into the Netherworld.
She wandered the Netherworld grieving for the loss of her family and fending off the parasites that tried to prey on her. The experience has been pretty traumatic and she views just about everyone as suspicious, particularly those dressed like Buro operatives and all the strange creatures she's run across. Just once, she wouldn't mind finding some normal people, but has yet to have the luxury.
Her arrival in the Netherworld is moderately recent, within the last year or so. Her initial encounters in the Netherworld were not kind and she spent much of her time fending off the predators that lurk in its corridors. At the end of one particularly bad encounter, she was aided by an Old Master, who later nursed her back to health and took her under his wing to pass on some of his knowledge. That's her view on it. I'm sure you'll have something more nefarious in mind.
She and her mentor settled in the Junkyard. For now, she is content to learn whatever she may from the Old Master, but eventually, she has plans to find a way to get back at the Buro and those bastards, Bonengel and Boatman, for what they have done to ruin her life.
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| Description |
She bears the kind of ageless youth that is typical for the Chinese, possibly anywhere in her twenties or thirties, though more than likely in her late twenties. She a natural beauty that shines through without the need for cosmetics, but it is balanced by a weariness in her eyes that comes from seeing more horrors than anyone should. Dressed traditionally in 19th century Chinese fashions, her figure is largely hidden and completely covered, offering both modesty and a lot of good hiding places. |
| Quote |
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| XP | 36 / 38 |
Attributes
| Attribute | Value |
Attribute | Value |
Attribute | Value |
Attribute | Value |
| Body | 9 |
Chi | 7 |
Mind | 9 |
Reflexes | 9 |
| Move | 9 |
Fortune | 5 |
Charisma | 9 |
Agility | 9 |
| Strength | 9 |
Kung Fu | 7 |
Intelligence | 9 |
Dexterity | 9 |
| Constitution | 9 |
Magic | 7 |
Perception | 9 |
Speed | 9 |
| Toughness | 9 |
| |
Willpower | 9 |
| |
Skills
| Skill | Linked Attribute | Bonus | Action Value |
| Deceit | Charisma | +1 | 10 |
| Fix-It | Perception | +1 | 10 |
| Guns | Dexterity | +4 | 13 |
| Info/Geomancy | Intelligence | +1 | 10 |
| Info/Netherworld | Intelligence | +1 | 10 |
| Info/Survival | Intelligence | +4 | 13 |
| Intrusion | Agility | +4 | 13 |
| Martial Arts | Agility | +5 | 14 |
| Medicine | Intelligence | +1 | 10 |
Schticks
| Schtick | Type | Notes |
| Dragon | Transformed Animal |
Body +4, Fortune +3, Mind +4, Reflexes +4
It costs all 5 available schticks for a starting transformed animal character to take the dragon package. However, a transformed dragon can, in the course of the game, acquire any schtick available to any other trnasformed animal package. These cost the dragon character (12 + x) experience points, where x = the number of transformed animcal schticks the character will have once he acquires the new one.
Dragons are particularly vulnerable to reversion. They adopted human form because they require levels of magic found only in legendary times to survive in their original forms. A transformed dragon who reverts in an environment with a Sorcery Difficulty Modifier of _4 or less dies immediately because the magical energy in that environment is not enough to support their dragon form.
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| Throw | Transformed Animal |
Chi: X / Shots: 3
Add X (the amount of Chi you elect to spend) to any Martial Arts check using a thrown weapon.
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| Signature Weapon | Fu |
Chi: 0 / Shots: 0
When you acquire this fu power, specify a single hand-to-hand weapon (CHAIN WHIP) as your signature weapon. This refers to a single, particular item, not all weapons of its type. When you use this weapon, your Damage increases by 3.
Path of the Selective Master - Prerequisite: None
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| Hail of Steel | Fu |
Chi: 1 / Shots: 3
Throw a pair of daggers or shuriken or a handful of darts or needles at an opponen t within range. Base damage of this attack is 10.
Path of the Flying Steel - Prerequisite: None / Path: ?
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| Bite of Steel | Fu |
Chi: 2 / Shots: 3
TMake a Martial Arts attack with a thrown weapon that ignores any armour your opponent may have.
Path of the Flying Steel - Prerequisite: Hail of Steel / Path: Prison of Steel
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| Prison of Steel | Fu |
Chi: 2 / Shots: 3
Nail an opponent's limb of your choice to a convenient wall or other surface by making a normal Martial Arts attack. Damage is resolved as normal, and the the limb is useless until freed. Anyone can pull the weapon out and free the limb by making a Strength task check with a difficulty of 5 plus the Outcome of the attack.
Path of the Flying Steel - Prerequisite: Bite of Steel / Path: Teeth of Steel
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| Teeth of Steel | Fu |
Chi: 3 / Shots: 3
Spit a mouthful of needles into your opponent's face. The base damage of this attack is 7, and your opponent suffers 1 point of impairment for each five wound points suffered. Impairment lasts until the needles are removed, which is a 5 shot action. Loading your mouth with needles is a 3 shot action best done before combat.
Path of the Flying Steel - Prerequisite: Prison of Steel
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XP Spending
| XP Cost | Action |
| 14 | Raised Skill: Martial Arts from 13 to 14. |
| 13 | Bought Transformed Animal Schtick: Throw (Monkey) |
| 4 | Bought Fu Schtick: Signature Weapon (Path of the Selective Master) |
| 5 | Bought Fu Schtick: Hail of Steel (Path of the Flying Steel) |
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